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Forging Glory
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Devlog
New Player Experience + Quality of Life Update
May 24, 2020
by
ZoopTEK
#Update
Thanks to diligent feedback from new beta players, and suggestions from our veterans, we have released a big update improving everyone's experience, no matter where they are in the progression! New Pl...
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Progression 2.0 + Aesthetics Updates!
May 24, 2020
by
ZoopTEK
1
#Update
After over a month of effort, and diligent feedback from our players, we have a very exciting update, Progression 2.0 AND Aesthetics! The unlocks system now provides what the game needed most: directi...
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Bugicide Update
April 11, 2020
by
ZoopTEK
1
#update, #patch
Last night we released another patch, which provided some substantial performance improvements and other bug fixes! At this point, we're just making up silly titles for these more bug-fix-oriented pat...
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"I'll get my Wrench" Update
March 29, 2020
by
ZoopTEK
Today we've released an update fixing and tweaking numerous items reported by our beta players: Potential fix for campaign progress not saving on rare occasions! Auto-block highlights now show an icon...
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Fix-y Update
March 22, 2020
by
ZoopTEK
#Update
Today, we fixed a myriad of small issues that our beta testers have encountered the last two weeks. Explosion trait results were ignoring their range! Yikes! New accounts now fetch their Steam names,...
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The Big Trait Update Has Arrived!
March 14, 2020
by
ZoopTEK
#Update
We are proud to announce that our big trait update has been released! This has been a gigantic update, finally expanding and polishing one of our least developed features. Major features: Dozens of ha...
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Stepping into the Limelight
March 04, 2020
by
ZoopTEK
1
#Blog
In our continued flurry of outreach, last night we created a page for Forging Glory on IndieDB . IndieDB suggested we write an article at the same time as our page's launch, and so we wrote a brief ar...
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